Oxenfree
Art Lead – Oxenfree (Night School Studio)
Independent Games Festival (IGF) Winner of Excellence in Visual Art
Contributed to Oxenfree across the full production cycle, with a focus on visual development, character design, and marketing. Responsibilities included:
Created exploratory concept art for environments, characters, and key narrative moments
Designed animatics to support in-game effects, transitions, and mechanics
Integrated 2D assets directly into Unity, including setup of visual effect prefabs (e.g., rain, fog, water), trigger zones, and camera paths
Produced and formatted dozens of marketing assets for social media, digital storefronts, and press materials
Managed early-stage social media presence and visual communication strategy
Provided art direction and feedback to external collaborators, including 2D/3D asset creation and animation partners
Alex character concepts and early exploration of color thumbs for the entire cast to insure that each character had a unique and easily identifiable silhouette and color palette
Character sheet breakdowns for 3d modeling reference
Marketing Art
Polaroid render
Environment Map (Photoshop)
Portal animatic
Environment Concept
Ghost concepts that explored potential shader treatment
Environment exploration through value, color, and full render
Early concept art exploring camera distance, environment style, and text box scale and colors
Early environment concepts to experiment with lighting and shading effects, size of character, path treatment
Environment Map (Photoshop)
Early environment concepts to experiment with lighting and shading effects
Early environment concepts to experiment with lighting and shading effects
Environment Map (Photoshop)
Environment Map (Photoshop)
Environment Map (Photoshop)
Adler Dock camera composition, color and effects mockup for reference when integrating into Unity